Another gennie created to terrify my player characters. This one came out of a conversation around the tenacity of hornets who will chase a target for miles if suitably enraged. Add a little mad science into the mix and before you know it there’s a suspicious briefcase full of angry Murderwasps under the table waiting to be opened by remote control. Don’t bother packing insect repellent this time players!
MURDERWASP ( vespa sicarius )
Conceived Purpose: Assassination tool
Climate: Terran standard / low gravity
Frequency: Very Rare
Organization: Swarms
Activity cycle: Diurnal
Intelligence: Animal (0)
No. appearing: 100s
Armor class: 7 (10 vs area effect weapons / heat gun / microwave gun)
Movement: 600 (flying)
Hit dice: d6 (per hundred)
Thac0: 16
No. of attacks: 1 (per hundred)
Damage: d4
Special attacks: Save vs Poison after an attack. On failure, take d8 damage.
Special defenses: Nil
Genotype: Paradise Genetics presented the Guardwasp at the Newyorg Interplanetary Genetics Expo late in 2481. Their innovation was seen as a simplistic ‘hack’ of the terran hornet and overlooked at the time. Paradise Genetics had manipulated the territorial instinct of the terran hornet to protect areas marked with a proprietary pheremone, customisable on request. Paradise Genetics lapsed into insolvency shortly afterwards. The template for the Guardwasp was picked up for pennies on the dolarube by the Antilles Foundation around the time that their Pacificus facility was destroyed in a mysterious fire.
From the initial template of the Guardwasp came the Murderwasp. Where Paradise Genetics had been unwilling to tread, the Antilles Foundation forged ahead. The Murderwasp template is primed with a sample of the target to be eliminated and produced in sufficient numbers according to a client’s means to pay. A swarm is transported in hermetically sealed containers near to the target’s location and released. With their aggression pre-primed at the pupal stage the swarm leave their container to seek and destroy their unlucky target, swarming through gaps in ventillation systems, cracks in doors and walls, stinging the target over and over with powerful venom.
Prices for the Murderwasp begin at 100 000 standard credits per swarm.
Physical / Cultural:
Physical Size: 2 inches long, 18g
External covering: Banded yellow/black exoskeleton. Other colours available on request.
Eyes: Multifaceted, hard cover
Ears: Limited auditory sense
Mouth: Biting mandibles
Nose: Excellent, through antennae
Cultural: Assassination tool. Should the target successfully evade a swarm the insects will soon die from starvation, or die from their own venom.
Advantages/Disadvantages:
The Murderwasp is focused on one thing: killing its target. Other creatures may die in the process but only if they impede the swarm. The individual Murderwasp is small, fast, and fragile. A swarm can be decimated by area effect weapons such as the microwave gun or heat gun and suffers a corresponding penalty to Thac0.
Their frantic activity leads to a short lifespan measured in hours. They are generally deployed close to a target’s location giving the victim minimal time from detection to effect an escape. They are improperly adapted for zero-G environments although the Antilles Foundation are reputedly working to overcome this deficiency.
Combat:
Swarm tactics. There is no subtlety to a Murderwasp attack. They will bite and sting the target, injecting it with their venom. They will chew through wood, plastic, and concrete to reach their target.
Habitat/Terrain:
Varied. Anywhere survivable by humans is a potential habitat, although zero-G environments present the worst possible location to release a swarm.
Ecology:
The average Murderwasp is slightly smaller than the endangered Japanese Hornet of Earth. Distinctive from not only it’s large size and loud buzzing noise, the Murderwasp possesses a powerful venom which negatively impacts the lifespan of the Murderwasp itself. Although the Murderwasp does not possess any regard for obtaining sustenance the venom is sufficiently powerful that it will kill the Murderwasp in a matter of days, long enough after the insect expires from starvation that the Antilles Foundation felt this an acceptable risk.